Nibiru VR Development Unity/Unreal SDK Performance Unity 5.6

Performance Unity 5.6

Alexdkt Post time 2017-7-6 09:03 | Show all posts [Copy URL]
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I've spent all day trying to figure out the best way to work with NibiruVR and Unity.

Using the SDK 2.0.5 and Unity 5.5 or 5.6 I can not improve a performance of 45FPS for a completely empty scene. If I add a 360º video the performance drops to about 20fps, which is not acceptable.

I have managed to use the native Unity VR system (without the Nibiru SDK) with my device modifying the AndroidManifest, but the performance is even worse.

Can someone tell me if this is normal? Is it possible to reach solid 60fps for simple scenes?

My VR Headset is ( ... -8435089028324.html) and based on Nibiru.

Thank you!

Use magic Report

Post time 2017-7-6 09:03 | Show all posts
Follow two steps to optimize the scene :
        1. Anti-aliasing problem  
        Levels set to Good
        Anti Aliasing 2x Multi Sampling or            higher  
        Make sure the Good checkbox is              green。

        2.Frame rate
        Check the shader type what you are using, Do not use Standard , need use  Mobile/...

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