Hi,
I tried out the test scene included in the Oculus VR Audio SDK (with a Vive, not a Rift yet) and the audio in the test scene with the two spheres is all crackly.
Especially the singing. The positional stuff works great, though. But as the audio plays you hear all kinds of crackles and pops.
I set the project's audio settings as specified in the documentation--is there perhaps some incompatibility with Oculus VR Audio SDK and Unity 5.4b1.
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