Nibiru VR Development Other Tools P3Dv4.2 Single Pass VR Issues

P3Dv4.2 Single Pass VR Issues

Joseph Post time 2018-5-16 22:11 | Show all posts |!read_mode! [Copy URL]
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Personally, I haven't seen any problems with single pass rendering (Nvidia only) for VR - it gives me a little performance boost (I'm still held back by just a 4.2 Ghz CPU and a 1060 GPU). But I have read about some rendering issues - ranging from objects like high tension tower artifacts all the way to major blackouts on the screen. I thought it might be good to get some feedback from you VR equipped folks. With Oculus Tray Tool set at 1.5 SuperSampling, I really like VR in P3Dv4.2 - yes, I have to slide some graphic options to the left, but with ASW I am getting pretty smooth performance.

Any help will be apprecited.

I didn't find the right solution from the Internet.


Product demo video company

Thank you.


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