Nibiru VR Development Nibiru Studio [VR Doc] Studio Basic 3.0

[VR Doc] Studio Basic 3.0

eliza Post time 2018-9-27 15:18 | Show all posts [Copy URL]
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Edited by eliza at 2018-11-19 10:37 \n\n
The latest version and upgraded content:

1. Nibiru VR Studio 3.0


1. Add API for requiring FPS
2. Fix drag-and-drop bugs, add API for setting distance of drag-and-drop

More details please download in here:

NVR SDK Introduction:
(1) Professional graphics rendering service to optimize the 3D graphics rendering process.
(2) Similar to the Android application development method, easy for Android developers to get started quickly.
(3) Provide various UI controls for VR to optimize the visual experience of UI controls in space.
(4) Seamlessly interface with the Nibiru system to minimize rendering delays.
(5) Provide basic support for various types of APP development.

Previous version upgraded content:

Nibiru VR Studio


1.       Add overall mobile API
2.       Add 9-axis control drag and control following function
3.       Add API for switching between 3Dof and 6Dof
4.       Group supports to add XSurfaceArea. Fix rotation overlap of Group
5.       Add cross-screen input function and resolve EditText cursor movement bugs


1.       Add engine Camera position API
2.       Add engine IPD API
3.       Add one screen display function which is supported by the system
4.       Handle ray truncation optimization
5.       Fix Listview problems in some cases, GridView problems in content transmission, dynamic refresh size supported by multiline text and the obtain and the set of the current slide progress. Fix cropping direction set by Image and other bugs
Nibiru VR Unity


1. Support windows to pack exe
2. optimize code and fix bugs


1.Optimize codes and fix bugs

Nibiru Live Player 1.0.0
Nibiru Live Player, playback client of Nibiru screen share,is installed on Android mobile and Android TV. Its main functions are as follows:
1.Device scanning
2.Device connection
3.Reverse interaction
Reverse interaction allows the touch screen response on the shared screen to be back to the terminal devices, so the operation on Nibiru Live Player can be responded on AIO headsets in real time.
1. Increase the system rendering window position and size interface
2. Allow Group to add GIF animation controls
3. Fix the SetRenderOrder method of XSurfaceArea
4. Modify the input device size and cursor position, reduce the white bar probability of text, fix other bugs

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Post time 2018-9-27 05:59 | Show all posts

Thank you for creating the SDK!
One request/question: is ambisonic sound supported in Nibiru?
Any pointer on how to achieve this and create a 360° video player, with ambisonic support for nibiru headset?

Many thanks in advance!
Post time 2018-9-27 15:18 | Show all posts

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